Star Wars, The Old Republic: The Evolution of Gaming?

We’ve seen Star Wars games by the dozens and MMORPGs by the handful. Even a Star Wars-based MMO is nothing new. The franchise alone doesn’t always sell games, which are inevitably judged on their own merit.

So what makes EA and Bioware think they can profitably challenge industry behemoth World of Warcraft and its competitors? Is the Force with them?

I tested Star Wars: The Old Republic this weekend, possibly the most ambitious game ever made. It was innovative and surprising, and takes the genre in new directions as promised.

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I’m a Jedi, like my father before me.

Greetings Lomerell,

Your account has been selected to participate in an upcoming Star Wars™: The Old Republic™ Beta Weekend Test. If you have previously tested or are currently participating in an ongoing test, you will be invited again. Additional details for this upcoming test will be announced soon.

As part of this test, we will be partnering with games industry sites to distribute additional beta codes as necessary. This will help ensure we meet our population goals, so we can effectively stress test our servers in preparation for launch. Please do not acquire and redeem one of these codes as it could jeopardize your ability to participate in this test.

As a reminder, should you choose to participate, everything associated with this test (game information, process, forums communication, etc.) is confidential and may not be discussed outside of the Game Testing forum. Additionally, your participation in the Game Testing Program is subject to the Game Testing Agreement.

May the Force be with you,
The Star Wars: The Old Republic Team

What kind of “play” is more work than work?

I had to write a short sample for admission into ecopywriters.com. It turned out so well, I thought I’d share it here.

My hobbies include time-travel, dragon-slaying, zombie target practice, and military command. As a child, such opportunities were afforded by books. But books, for all their greatness, have one major flaw: They are static, unchanging. I can add my own interpretation, but not my own ending. I can make the meaning personal, but I can’t determine the hero’s strategy.

This is why I turn to another art form, yet in its infancy:

They’re called ‘video games’. But I prefer to think of them as interactive books. Continue reading