Tag Archives: Advent

The day I reveal mechanics for Infinite Advent.

PathsYesterday, I introduced INFINITE ADVENT, the RPG I created after researching D&D Next.

Today, I’m going to share specific mechanics.

Background

If you’re a fan of Pathfinder or 3.5, it’s possible Next is just what the doctor ordered.

I’m a 4E man, however, for no other reason than I thought 4E was a move (first of many, I’d hoped) into the new millennium. It embraced MMO concepts like replenished resources, classes that level in parallel.

It also got things horribly, horribly wrong (duration of combat). 4E’s infrastructure screams “power bloat.” That might be great for a publisher like WOTC, but for DMs and gamers, it’s just more to look up. Read More →

The day I introduce “Infinite Advent,” a different kind of RPG.

The following excerpts in full the first chapter of my source rulebook. “Infinite Advent” is a working title.

Overview

Infinite Advent is a tabletop fantasy role-playing game with several breaks from traditional staples of the genre:

  • There aren’t specific character classes (like Fighter, Wizard or Cleric). However, archetypical characters like those classes can be developed if the player chooses.
  • Character development is determined by the player’s choice to explore paths and disciplines in any order or combination.
  • There is no arbitrary division in mechanics between attacks, feats, skills, proficiencies, spells, powers, rituals, saves and defenses. Read More →