Tag Archives: Game Design

The day I ask what you’d like to know.

Question MarkI write many topics here on the blog; personal, professional. Reviews, gaming, roleplaying, game design, writing and more.

I know what brings my Google traffic: SWTOR, Wheel of Time, D&D and managing OCPD. I don’t know how much of that traffic returns to read other things, or how much my regular readers are interested in those topics.

To a large degree, it doesn’t matter what I write; the challenge is to make any topic both interesting and accessible to any visitor.

However, in the wake of personal stories leading up to our anniversary, I’m curious what you, my daily or weekly visitors (especially lurkers) find interesting. What were your favorite posts? What would you like to know more about?

I’m deliberately not attaching a poll or links to specific articles, leaving the question open-ended.

 

RIFT: The Next MMO?

I’ve had the pleasure of beta testing RIFT, a new MMO from Trion Worlds.

As a six-year veteran of World of Warcraft, I have hardly encountered another game (of any genre) which comes close to WoW in quality of storyline, world depth, intelligent game design, difficulty calibration.

During WoW’s impressive reign of the genre (and before), I have tried many other MMOs and found them sorely lacking in one or more regards. Among those discarded lie Dark and Light, EVE, City of Heroes/Villains, Perfect World International, Champions Online, and Warhammer. And while I have good things to say about most of them, they simply didn’t capture me in the way WoW did.

I bring a critical eye to the MMO landscape, an eye tempered by years of game-tweaking of my own in tabletop roleplaying, as well as endeavors into player-content-creation opportunities afforded by venues like Spore: Galactic Adventures and Neverwinter Nights.

RIFT was the first game in a long time to bring some new concepts to a saturated market: Ideas like truly mixed classes, and dynamic world-altering events.

So how does RIFT stack up to the giants of the industry? Is it worth playing? Or will it shortly be set aside? Read More →