Tag Archives: Gameplay

The day Brandon encountered a petty trap.

demonwall4-bOur cousins had a Super Nintendo before us, but it wasn’t Super Mario World or Smash TV that captured my imagination. Final Fantasy IV (FF2 in the U.S.) was my first exposure to JRPGs.

I feel in love. The graphics were so good you could see the character get into bed. (In full armor, but who cares?)

And the gameplay? Wow. The plot of an epic fantasy with combat strategy akin to tabletop. Incredible. Beyond platforming and racing.

There was just one problem, though, after I finally got the game:

As usual, I was grounded.

Since I wasn’t into sports or sleepovers, “grounding” meant I couldn’t play video games. Even if I had a brand new one.

Fortunately, I had an ally: My brother Brandon. We came to an arrangement: If I couldn’t play the game, I at least wanted to see it played. Brandon was happy to oblige.

Break out the popcorn.

Brandon forged into the new frontier with me beside him. We laughed together at the jokes, mocked spoony dialog, collectively gasped at twists of plot.

Many of the bosses were jokes…others, not so much. This One Boss, though, I’ll remember ’til the day I die. Read More →

This was unexpected…

spore_galaxy_wallpaper_1680px_by_weejewelI ventured back into Spore the other day for the simple reason of refreshing myself for the review of it (below).

Now I’m hooked on it all over again, even after I raked it over the coals for lack of replay value. I expect my enthusiasm to fade again with repetition, at least until the xpac release, but for the time being I’m fully immersed again, and recently uploaded both my 50th vehicle and 50th building designs.

What does this have to do with writing science fiction? Spore lets me design, evolve, animate, and control my own aliens! What the gameplay lacks, imagination supplies.

(Somewhat.)