Tag Archives: Mechanics

The day I reveal mechanics for Infinite Advent.

PathsYesterday, I introduced INFINITE ADVENT, the RPG I created after researching D&D Next.

Today, I’m going to share specific mechanics.

Background

If you’re a fan of Pathfinder or 3.5, it’s possible Next is just what the doctor ordered.

I’m a 4E man, however, for no other reason than I thought 4E was a move (first of many, I’d hoped) into the new millennium. It embraced MMO concepts like replenished resources, classes that level in parallel.

It also got things horribly, horribly wrong (duration of combat). 4E’s infrastructure screams “power bloat.” That might be great for a publisher like WOTC, but for DMs and gamers, it’s just more to look up. Read More →

The day I introduce “Infinite Advent,” a different kind of RPG.

The following excerpts in full the first chapter of my source rulebook. “Infinite Advent” is a working title.

Overview

Infinite Advent is a tabletop fantasy role-playing game with several breaks from traditional staples of the genre:

  • There aren’t specific character classes (like Fighter, Wizard or Cleric). However, archetypical characters like those classes can be developed if the player chooses.
  • Character development is determined by the player’s choice to explore paths and disciplines in any order or combination.
  • There is no arbitrary division in mechanics between attacks, feats, skills, proficiencies, spells, powers, rituals, saves and defenses. Read More →

Rage against 4E, Rage against D&D “Next”

WOTC is regularly releasing playtest packets for their next edition, generically dubbed “D&D Next.” Supposedly avoiding the moniker “5th edition” will prevent players from becoming jaded with another rules overhaul. Also, “Next” purports to be a return to the “truer” D&D of prior editions, re-introducing many mechanics abandoned in 4th.

(Graphic from http://swordandshieldrpg.blogspot.com/2012/05/d-next-my-1000-word-take.html.)

Though I haven’t (yet) playtested with a group, as a DM of 17 years I form definite opinions based solely on reading the rules. Read More →

It’s done.

crying-peonI haven’t played World of Warcraft consistently in awhile, although I have logged in now and then just to say hello to my characters, as it were.

I didn’t dramatically quit cold turkey as others have done (with varying degrees of success, I might add) but by gradually distancing myself from time played and game-related goals.

Now I have taken the final step, which is cancelling the account I no longer play.

I feel compelled to add here that I love World of Warcraft. Even as compared to other MMOs, of which I’ve tried probably a dozen. The graphics, the plots, the characters, the quest lines, the world, the holiday festivities, even the mechanics make WoW in all seriousness the single best game I have ever played. When I’m rich and famous enough that writing is my FULL time job and not my SECOND job, I will undoubtedly return to it with vigor.

The picture above is just one of several steps you need to go through to finally quit your account. It’s very disturbing to make the peon cry. Also, you’re forced to pick from a menu of reasons you’d quit, including recent nerfs or game changes, etc.

Amusingly, “I play too much” and “I don’t have enough time play” are both separate options. I chose the second, honestly, because by now I truly am treating writing like a second job and there isn’t time for such an immersive world.

It also gives me amusement that I haven’t told and won’t tell my RL friends-and-fellow-players  — coworkers mostly — that I’ve cancelled my account. This is amusing because these are people who have promised on one level or another to read my blog — and don’t.

Your focus determines your reality. My focus is a life driven by astounding insights presented in the form of memorable stories. Everything I do must be aimed to get me there.

This is my priority, now, and how I choose to spend my so-called “free” time.