Tag Archives: Mmos

The War At Home

Every day I chastise myself for not growing up.

Then berate myself for the chastisement.

I have a vision of “grown up” Jason. He eats healthier, exercises daily, writes daily, games less, reads more, watches no tv. Practices guitar. Manages his calories. Lives by schedule to guarantee time spent productively.

Part of me hates that vision. GrownUpJason is boring. He can’t discuss the latest MMOs because he never plays them. He won’t crack jokes from the latest season of The Office or South Park.

FunJason believes (for good or ill) that good writers not only write, but they live content-rich lives with myriad experiences. Read More →

The Greatest MMO soon free

This article from Time examines an event I’ve eagerly awaited since…February. Not long, still exciting.

Star Wars: The Old Republic can’t keep up with its subscription model and is going free-to-play this fall. The game has fallen under 1 million subscribers, but bad news for Bioware is great news for me.


Matt Peckham examines the free-to-play model as the new MMO-standard, even citing World of Warcraft as joining the bandwagon. What Peckham doesn’t realize is that the WoW free-to-play model is a joke compared to others, with a level limit of 20, despite the fact that DCUO, Champions Online and a host of lesser-known MMOs offer free-to-play with no level cap, and even limited economy participation. WoW’s “free” model is more of a trial account, not a truly free model. Read More →

Star Wars, The Old Republic: The Evolution of Gaming?

We’ve seen Star Wars games by the dozens and MMORPGs by the handful. Even a Star Wars-based MMO is nothing new. The franchise alone doesn’t always sell games, which are inevitably judged on their own merit.

So what makes EA and Bioware think they can profitably challenge industry behemoth World of Warcraft and its competitors? Is the Force with them?

I tested Star Wars: The Old Republic this weekend, possibly the most ambitious game ever made. It was innovative and surprising, and takes the genre in new directions as promised.

Read More →

RIFT: The Next MMO?

I’ve had the pleasure of beta testing RIFT, a new MMO from Trion Worlds.

As a six-year veteran of World of Warcraft, I have hardly encountered another game (of any genre) which comes close to WoW in quality of storyline, world depth, intelligent game design, difficulty calibration.

During WoW’s impressive reign of the genre (and before), I have tried many other MMOs and found them sorely lacking in one or more regards. Among those discarded lie Dark and Light, EVE, City of Heroes/Villains, Perfect World International, Champions Online, and Warhammer. And while I have good things to say about most of them, they simply didn’t capture me in the way WoW did.

I bring a critical eye to the MMO landscape, an eye tempered by years of game-tweaking of my own in tabletop roleplaying, as well as endeavors into player-content-creation opportunities afforded by venues like Spore: Galactic Adventures and Neverwinter Nights.

RIFT was the first game in a long time to bring some new concepts to a saturated market: Ideas like truly mixed classes, and dynamic world-altering events.

So how does RIFT stack up to the giants of the industry? Is it worth playing? Or will it shortly be set aside? Read More →

It’s done.

crying-peonI haven’t played World of Warcraft consistently in awhile, although I have logged in now and then just to say hello to my characters, as it were.

I didn’t dramatically quit cold turkey as others have done (with varying degrees of success, I might add) but by gradually distancing myself from time played and game-related goals.

Now I have taken the final step, which is cancelling the account I no longer play.

I feel compelled to add here that I love World of Warcraft. Even as compared to other MMOs, of which I’ve tried probably a dozen. The graphics, the plots, the characters, the quest lines, the world, the holiday festivities, even the mechanics make WoW in all seriousness the single best game I have ever played. When I’m rich and famous enough that writing is my FULL time job and not my SECOND job, I will undoubtedly return to it with vigor.

The picture above is just one of several steps you need to go through to finally quit your account. It’s very disturbing to make the peon cry. Also, you’re forced to pick from a menu of reasons you’d quit, including recent nerfs or game changes, etc.

Amusingly, “I play too much” and “I don’t have enough time play” are both separate options. I chose the second, honestly, because by now I truly am treating writing like a second job and there isn’t time for such an immersive world.

It also gives me amusement that I haven’t told and won’t tell my RL friends-and-fellow-players  — coworkers mostly — that I’ve cancelled my account. This is amusing because these are people who have promised on one level or another to read my blog — and don’t.

Your focus determines your reality. My focus is a life driven by astounding insights presented in the form of memorable stories. Everything I do must be aimed to get me there.

This is my priority, now, and how I choose to spend my so-called “free” time.