I’ve had the privilege to partake a Neverwinter buffet this weekend. It’s more compelling than I’d assumed from character creation. Cryptic delivered across the board.
The level of polish that’s free-to-play is astounding compared to the landscapes of yesteryear. Voice acting is the norm for Neverwinter, bringing it into the new era of MMOs.
I’ve had faith in Cryptic since playing Champions Online, which remains the best superhero gameplay available (sorry DC) and full of concessions for roleplayers.
Cryptic’s interpretation of the Neverwinter franchise is similarly action-packed, an odd feel for a D&D game. It’s a daring decision that pays off: Reticulated targeting and timing-based attacks make Neverwinter a fusion of traditional sword-and-sorcery with physical combat. Facing and positioning matter.
Neverwinter is full of other pleasant surprises: an elegant interface (despite limited customization), convenient keybinds (we’ve finally learned that players use Q before 7), period-appropriate music and a breathtaking game world.
So why do I keep returning to Star Wars: The Old Republic?